Description

Play solo or against other players by accumulating resources with a goal of either breaking the bank or  if playing with others reach a certain level(no set maximum) before anyone else. 

Players take turns placing roads, settlements, and cities along a hexagonal grid of brick, lumber, grain, wool, and ore. Trade resources with a market through dynamic rate scaling based on how many resources the market has. 

The market accumulates resources like players for unoccupied territory.

Players have the option to invest resources  using a bank for 5% intererst per click of the end-turn button, but can only ever depost or withdraw once and only one type of resource at a time. 

Players can expand by buying roads and building them connected to existing player settlements or roads, however, as a player buys cities and settlements their level increases which increases the prices. The first settlement a player buys is 1 brick, 1 lumber, 1 wheat, 1 wool, but the second will be 2 of each. Upgrading to a city also increases the cost level in the same way. Players can upgrade a settlement or existing city to a city to get + city level of that resource.